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Baking with GI Lighting
I have a VERY simple scene. Basically a box and a helix in a sweep nurb. I am recreating a L3 that was done in Photoshop in C4D. It needs to be baked so I can export it for a realtime 3D engine (think Unity or Unreal).
The only lighting I have is the GSGLKPro Overhead Softbox.Every time I do Bake Object it bakes everything but its black, not colored. Any ideas? I am not a baking pro, but I thought I was doing it right.
Attached a pic of what its supposed to look like and what it looks like
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