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  • Baking with GI Lighting

    Posted by Tyler Joynt on September 23, 2015 at 9:37 pm

    I have a VERY simple scene. Basically a box and a helix in a sweep nurb. I am recreating a L3 that was done in Photoshop in C4D. It needs to be baked so I can export it for a realtime 3D engine (think Unity or Unreal).
    The only lighting I have is the GSGLKPro Overhead Softbox.

    Every time I do Bake Object it bakes everything but its black, not colored. Any ideas? I am not a baking pro, but I thought I was doing it right.

    Attached a pic of what its supposed to look like and what it looks like

    9280_l3.png.zip

    Tyler Joynt replied 10 years, 7 months ago 1 Member · 0 Replies
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