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Activity Forums Maxon Cinema 4D Baking Twist deformation in C4d for export to Maya.

  • Baking Twist deformation in C4d for export to Maya.

    Posted by Sam Stanton on July 13, 2010 at 3:18 pm

    I’m needing to bake a twist deformation in order to export via
    fbx 2010 to maya. I’m using the twist deformer in c4d. Is this possible?
    thanks!

    Robert Dinnerville replied 15 years ago 4 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    July 13, 2010 at 5:47 pm

    Yes, use the “current state to object” function.

  • Sam Stanton

    July 13, 2010 at 5:50 pm

    I should clarify…I’m animating the twist deformation, so i’ll need to export the object twisting to maya.

  • Adam Trachtenberg

    July 14, 2010 at 4:32 pm

    Ah, well that is different. 😉

    In that case you’ll have to bake the animation. You can do that with a point cache tag:

    * add character tags>point cache tag;

    * click the store state button;

    * check the enable and use deformer boxes;

    * click the calculate button;

    * uncheck the use deformer box;

    * in the timeline, run Functions>Bake Object, making sure to check the PLA box.

    That will bake the deformer animation to point-level animation. Now, I think from that point you may need a plugin to export the PLA animation. I think there are MDD reader/writer plugins available but I haven’t used them.

  • Sam Stanton

    July 14, 2010 at 4:54 pm

    This helps! Thanks so much!

  • Brian Jones

    July 16, 2010 at 6:39 pm
  • Robert Dinnerville

    July 1, 2011 at 8:02 am

    Hi guys,

    I’m trying to do the same thing but all the functions under the point cache tag aren’t active so the “store current state” button isn’t doing anything. I’ve got a run down of what i’m trying to do below but what would cause this tag to not work?

    Maybe my animation setup is different? I have a null as the parent to control a group of individually animated objects. I am using bend. bulge and twist deformers on top of the objects contained under the main group so that I can control all the deformations and the individual objects at once.

    I’m really new to c4d and 3D in general – yewwwww – 3 days in – so talking to people who know what they are doing would be awesome and any help would be greatly appreciated.

    thanks guys
    robo

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