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Baking multiple objects to a specific UV map
Hi all,
I wonder if you could help?, Theoretically;
I currently have a mesh of a house, the house mesh is unwrapped into a UV map. This map will eventually be baked from c4d and applied to a real world house via a projection.The house sits in a 3d scene and there are other objects outside of the mesh moving around. So If i were to have a POV from the inside of the house i would see these objects through the windows.
If i bake the house texture i of course get that and that only with the UV map I have applied to it.
What i need is to be able to map all of the objects into that single UV map for the house. So rather than just baking the house map i wish to include the car that passes the window into the baked texture animation.Is this even possible?
Any help appreciated.
best
John