Activity › Forums › Maxon Cinema 4D › baking GI and AO to animated objects
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baking GI and AO to animated objects
Posted by Sean Apparicio on March 19, 2009 at 1:03 pmI want to cut down my render times and I was wondering if I can use the bake object function to bake the GI and AO information to an animated object. Thanks.
Sean Apparicio replied 17 years, 2 months ago 2 Members · 4 Replies -
4 Replies
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Adam Trachtenberg
March 19, 2009 at 2:13 pmYou can of course use the regular baking tools, but as far as I know there’s no provision for baking animated texture maps.
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Sean Apparicio
March 19, 2009 at 2:37 pmThe texture maps aren’t animated, just the objects and there is a camera move. I just wanted to calculate the GI and AO information for those objects once to save on having to render their information for each frame. I want to know if I will run into any weird issues with how it will look in final render, like moving shadows and anything else.
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Adam Trachtenberg
March 19, 2009 at 3:50 pmIt depends a little on the particulars of your scene. You wouldn’t want to bake shadows and illumination unless the lights are moving with your object. You could bake AO, but you should set it to self-shadowing only if the objects will be changing position relative to other parts of the scene that could affect AO (for example, moving up and down relative to the floor).
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Sean Apparicio
March 19, 2009 at 4:14 pmThanks. This helps. I’ve am just using a sky object to light the scene, so I think I should be ok, if I bake the GI and AO information. what do you think?
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