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Activity Forums Maxon Cinema 4D Baking Expression – Rotation values jumping around

  • Ryan Enos

    April 26, 2024 at 8:51 pm

    The ‘Steering_Miura’ (front tire steering angle) object works when FL1 is connected to rotation H for me in one direction but breaks in the other rotation direction.

    Screen capture attached.

    I was under the impression that the ‘Steering_Miura’ is keyframeable (as is the ‘Drift_Miura’) but does not automatically turn based on spline shape when looking at the rig author’s animation example file.

  • Maxim Fischer

    April 26, 2024 at 11:29 pm

    You’re right. I’m not a rigger myself, so I overlooked those mistakes.

    Upon closer inspection, I realized that “FL1” and “FR1” should output “Rotation.H” rather than just “Rotation”. 😅

  • Ryan Enos

    April 26, 2024 at 11:52 pm

    You’re way ahead of me on rigging/Xpresso!
    That update to Rotation H rather than just Rotation fixed that steering error.
    Thank you.
    I’ll follow up with more as I continue to iron this out. It may bake correctly now actually..

  • Maxim Fischer

    April 27, 2024 at 7:36 am

    Great!

    One more thing. I don’t believe I corrected the chassis rotation within the rig itself. After baking, I simply opened the Animation Editor and dragged every key that was above 5 degrees down to normalize the animation. If not, you might encounter the same motion blur issue I experienced in my initial render in this post.

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