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Activity Forums Maxon Cinema 4D Baking collider bodies to frames isn’t working

  • Baking collider bodies to frames isn’t working

    Posted by Michael Rader on March 10, 2020 at 6:16 am

    I have several dynamic objects that I’m trying to bake to my timeline. The problem is with animated collider bodies. Everything but the dynamics caused by the animated collider bodies are baking properly, while the animated collider objects have no effect on the baked dynamics. What am I missing?

    I have a hidden cube with a collider tag lifting an object with a rigid tag, works fine until baked. This is the only part being ignored by the baking, even with Animated Parameters selected in the baking options.

    Michael Rader replied 6 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Sam Treadway

    March 11, 2020 at 1:44 am

    This sounds like an order of operations issue that could be fixed by changing the priority level of one tag or the order in the hierarchy.

    You may also try baking out parts by adding the appropriate tracks into the timeline view and then selecting Functions > Bake Objects from the timeline’s menu.

  • Michael Rader

    March 11, 2020 at 3:17 am

    You’re a genius, thank you sir.

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