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Baking collider bodies to frames isn’t working
I have several dynamic objects that I’m trying to bake to my timeline. The problem is with animated collider bodies. Everything but the dynamics caused by the animated collider bodies are baking properly, while the animated collider objects have no effect on the baked dynamics. What am I missing?
I have a hidden cube with a collider tag lifting an object with a rigid tag, works fine until baked. This is the only part being ignored by the baking, even with Animated Parameters selected in the baking options.