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Activity › Forums › Maxon Cinema 4D › Bake Metal in C4D

  • Bake Metal in C4D

    Posted by Zach Schershcsdhbv on December 8, 2015 at 12:36 am

    Help! I have been trying to bake an object with reflections that match my render (blurry metal) with no luck. I am using the bake texture tag and the reflection always comes out clean and doesn’t match my render!

    Any help would be greatly appreciated!

    Brian Jones replied 10 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    December 8, 2015 at 3:03 am

    the help for Bake Texture Options/Reflection says “When rendering reflections, one exception applies compared with the other material channels: Here you don’t have to specifically activate Reflectance – reflections will be baked regardless.”. You’d have to ask Support to be sure but I have to guess it means it’s not going to listen to reflectance settings since it doesn’t even need them to function.

  • Zach Schershcsdhbv

    December 8, 2015 at 12:57 pm

    Thanks Brian!
    I have read that too, but it doesn not seem to work

    I cant seem to get the same bake as my render!

    -Zach

  • Brian Jones

    December 8, 2015 at 3:24 pm

    reflection bake is very directional – when testing I was getting black but it was on a cube on a floor with a sphere to reflect to me (the camera) and with default settings the floor is not visible in the cube (not direct line of sight) once I lifted the cube off the floor I got one face (using Optimal Mapping: Cubic) but didn’t get all faces until I checked Use Camera Vector.

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