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Audio Mixing is Actually Brilliant
So I’ve been into X for about a week or so.
Today I decided to prepare my audio strategy for the series of spots I’ve started in it.Quick background – I’m also a musician and audio producer. I’ve built several studios during my career starting with big tape machines and 48 track consoles to all MOTU digital facilities, sound rooms, great monitoring, bla, bla.
So if anyone was leery of changing from a track based, sit behind the console and mix paradigm, It was me.
But I was also waiting to move beyond the OMF export, mix and master in DP and return to FCP, at this point in creative production. I’ve been waiting for a FCP that would allow me to finish audio internally, and grading too, so I was a prime candidate for this.
Obviously the lack of tracks à la 7 and the lack of bussing à la all DAWs perplexed me but I figured I’d get a rough cut together as I usually would, and figure out the audio strategy once I had film and graphics roughly mapped out.
It’s all in the Compound Clip strategy, and Story Lines and combining those into other Compound Clips. If that sounds complex, it’s not at all, it’s really intuitive and once I got comfortable with the concept, I put a great mix together way faster than I could in 7 (and at a whole other sonic level) and faster than in Digital Performer (and I’m fast with that).
I was initially frustrated over the lack of a mixer – the mixer in 7 is mostly useless, but with the great stuff from Logic, X really had the potential for complete audio post. But if I can pull together a great sounding mix after one evening of experimentation, I’m pretty much giving the X team a big nod here. Forget about STP.
So, this particular spot has three actors, a VO, stereo music track, stereo ambient track, and 6 stereo SFX. In a traditional post situation I’d set up my studio mixer for 4 mono voice tracks and 8 stereo tracks. In mix I’d add parametric EQ, an LA2A, etc. as needed to each track and then buss and sub buss everything as needed to a Master Out where I’d finish with multiband compression and limiting.
I was able to set up X to do all of that and with everything in discrete tracks. It’s killer once you get it. I came up with a simple way to have all three actors synced with their clips so that they could be moved using the benefit of the magnetic timeline, while locking the stereo tracks I wanted fixed to a 30sec timeline.
As you refine the mix, you group the elements just as you would on a big console but faster and with the ability to pop back out as necessary. In the end I had 12 discrete audio tracks under the primary storyline named, Tara, Izzy, Jackie, VO, Music Bed, Wind, Water, etc. Many of these were composite tracks (the actors takes) where applying master EQ and FX is a one step process, faster than bussing on a physical or GUI console. They stay connected to their primary clips until it’s time to buss everything to the master and then they go into their own discrete tracks for FX and bussing to the Master Out
From an external DAW perspective this eliminates the process of setting up FX busses – in X they exist as part of the Compound Clip.
So lastly I created a group/buss called Master Out by selecting my 12 discrete tracks (Tara etc.) Option/G and naming it. I then had an instant stereo Master Out with discrete volume, pan and, really nice Logic mastering tools.
And all of it can be stepped back quickly, tweaked as necessary and all the mastering remains in effect. At first I didn’t get that function in the timeline but once you work like this, you realize this was really well thought out. It’s different, but it’s good different.
In one of my studio incarnations we ran Logic for music production so I know how great the sound quality of the plugins are, and it is just that in X. The EQ , Convolution Reverb…I’m just getting around in it but it’s top shelf stuff.
The Compound Clip concept, at least as far as audio goes, blows away the track concept in 7. Anyone with audio chops could post in X much faster and with every bit of the quality of going OMF out to a dedicated DAW. Also using this approach with Roles and Audio Stems, if you need to send to post, will be super efficient.
You simply can’t do in 7 what you can do in X with audio, the meters are great, you can even select the audio “destination tracks” the way I worked it so that it’s much quicker than in 7 – and I hated the selecting tracks process in FCP 7
The audio in X is next generation stuff for an NLE.