-
Atmosphere pass obscured by transparent object
Hi all,
I’m rendering out an atmosphere pass so that I can isolate some pyrocluster clouds. In the middle of one of these clouds is a plane whose texture (a photo of an object with masked out background) has the alpha channel enabled. The scene renders the way I want it in my rgba pass, but the atmosphere pass is black in the areas where the plane should actually be transparent. This means the clouds that are behind the plane, even in the masked-out areas of my photo, aren’t visible.
Does anybody know if there’s a way around this? I don’t understand why the camera can see the atmosphere where I expect to see it, but the actual atmosphere pass behaves differently. Is there a tag I need to throw on my plane object?
Thanks!