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Atmosphere pass ignoring alpha?
Hello,
Just a quick one here, I’m rendering an atmosphere pass for turbulenceFD and I have some cards with alpha on them….I noticed that the atmosphere pass just ignores the alpha and renders out black for the full shapes of the cards. Am I doing something wrong here or is supposed to work like that? It just makes compositing with cards and any atmospheric effects a pain if this is the way it’s supposed to work….
Regards,
Ihab
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