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Activity Forums Adobe After Effects ATI All in Wonder opengl not recognized by AE?

  • ATI All in Wonder opengl not recognized by AE?

    Posted by Kevin Norman on August 4, 2009 at 4:53 am

    Okay first off I’d like to say I’m new to the world of CGI/AE…

    With that out of the way, My Dilemma:

    I’m running AE CS4 on Windows Vista O/S
    2GB ram 3.2ghz pent.4
    160gb int.HD 500gb ext.HD
    ATI ALL IN WONDER PM :GPU 3650 (I think…)

    When I first installed AE, my Graphics card drivers were out of date so AE didn’t recognize them. I did some research and found I needed a minimum of catalyst 8.8 drivers. I then Downloaded & Installed the Catalyst 9.7 update..when I restarted I assumed AE would now recognize my Updated graphics card but in disbelief it failed to.

    I know for a fact my graphics card supports OpenGL 2.0(has version 6.something installed) It also supports the shading and other requirements for rendering. Yet AE doesn’t allow it to be seen.

    Could anyone tell me why this is or how I can tell AE to read it?
    If so I would greatly appreciate it, the opengl preview render would save me hours.

    Kevin Camp replied 17 years, 1 month ago 3 Members · 3 Replies
  • 3 Replies
  • Todd Kopriva

    August 4, 2009 at 2:26 pm

    Here’s a list of supported OpenGL cards.

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
    ———————————————————————————————————

  • Kevin Norman

    August 5, 2009 at 10:53 am

    Thank you for you response, Much appreciated.

    The site you provided is where I oringinaly figured out that I needed an update for my graphics card. My graphics card does fall into the supported cards, My All In Wonder is Powered by:
    ATI Radeon -HD 3650 Graphics
    512MB ddr memory
    HDMI/ Multi Monitor support
    PVR/UVD

    Hopefully this new information helps…
    Again Thank you for your Response

  • Kevin Camp

    August 5, 2009 at 9:04 pm

    i wouldn’t let lack of opengl support keep you up at nights… opengl acceleration in ae is really only designed to help with previews, not rendering. and even then i would only set opengl acceleration to interactions (vs. always on) which means it will only help as you scrub through the timeline.

    performance in rendering is mostly due to processing power, both speed and number of cpus/cores.

    ram is second, with ae being able to use up to 4gb per cpu/core having more ram will help keep render performance optimal. of course, you’ll also need a 64-bit os to address more than 4gb of ram.

    third is drive/drive bus speed. having a very fast drive array and drive bus will help keep data flowing to ram and thus to the cpus. having multiple drive buses to split cached data and media data will help maintain better flow for high data rate files like hd media.

    opengl/graphics card doesn’t factor in for rendering. in fact if it is enabled for previews (always on), that will disable multiprocessing for previews. so if you have multiple cores and enough ram to feed them, you might be better off without opengl (many users disable opengl altogether and never look back).

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

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