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At the risk of sounding presumptuous, another hat in the ring.
This is an open letter that I’ve sent to Apple and posted on my own website (https://goo.gl/X0F0S). It’s wordy… so feel free to click on by, but I rarely get so inspired to put pen to paper, as it were.
I can’t imagine I could dissuade or persuade anyone to purchase Final Cut Pro X at this point in time — enough opinions have been put forward that I would assume the great majority of the potential user base has already taken a position. So, I’d like to think of this review as more of an open letter to the Apple developers.
I’ve been editing in boutique environments for the past decade, and have been using Final Cut Pro regularly since version 2, bouncing back and forth between Media Composer over that time. It’s safe to say I’ve used the application in the most “professional” environments imaginable, having edited hundreds of commercials internationally, working with some of the most highly regarded directors, cinematographers, visual effects artists, colorists, composers, mixers, and designers. I state this as strongly as I do not out of vanity (although I’m proud of my work as an editor and I believe it speaks for itself), but to qualify my opinions regarding FCPX.
Over the course of that decade, FCP has played different roles for me. But over the past two years (mostly due to the release of FCP7), I’ve reached the point that I spend almost exactly fifty percent of my time working in FCP7, and the other half in MCSoft5.5. The very short version is that I prefer the act of editing in FCP. But I prefer the reliability of media management in MC, and when I need to split jobs with other editors — or move a project between systems — I generally work in MC.
Over the past week, I’ve worked on three different projects in FCPX. One short film (5D/7D), one music video (7D), and one commercial (Alexa). The first two I didn’t do much more than play about. On the commercial I put my best foot forward — labeling & tagging the footage with slates and script notes, auto-analyzing for color balance and shot content, and editing all the way down to a proper :30.
Many of the negative issues I encountered are, again, ones that have been covered exhaustively (albeit erratically and with varying degrees of accuracy) by users, and I don’t want to spend too much time with that. Suffice to say, upon finishing my edit, I couldn’t screen it for my clients due to a lack of compatibility with common I/O hardware. But, so what? It’s a major software revision. I have every confidence that drivers will be written in a timely manner. Driver lag isn’t a new, or particularly troubling concept. Of greater concern is that I can’t create a list (printed or electronic) for the telecine session and conform, import an AAF from the sound designer, or export an OMF or AAF (or even export split AIFF files) for the mix session. I agree with the majority of reviewers that these are surprising omissions, and reflect either tone-deafness to the realities of (again, the magic word) “professional” post-production, or simple overzealousness in releasing a product that isn’t quite ready.
But those issues are secondary. Of greater concern is the lack of sensitivity — and frankly, fairness — to the established methods of working professionals, and the surprising lack of depth in new features.
The “One Project Is One Edit” concept at the core of the new architecture is so misinformed it borders on insane. It is based on the idea that an editor is only editing for their own individual wants and needs. At the risk of sounding pedantic, that is not how the real world works. It’s a stunning throwback to everything that was bad about physically (also, literally) cutting film. To change something, one could work in a new direction while doing one’s best remembering what it felt like in its prior iteration, one could work from an alternate set of dailies, or one could strike a print of the original cut to refer back to. And each of those three options directly correlates to options available in FCPX for the versioning of edits. Either continue working on your project (effectively burning the bridges you’ve built), duplicate the project (a three to five click process), or export a quicktime of your project and reimport it as a clip (making only a baked-in reference).
There have been various definitions of the word “professional” flying about in the past week and a half. Some of the discussions thereof have bordered on the unpleasant, categorizing worked based upon budget, or exposure, or medium, or perceived aesthetics. But “professional” has a simple association for an editor: if you have a client, you are a professional. And where there be clients, there be versioning. There could be versions simply based upon subjectivity. Is A better than B? There could be versions based upon necessity. Are there both sixty and thirty second deliverables required?
The ability to pursue ideas in different directions as quickly as one can click double click, and share those ideas with clients with just as little effort, is unquestionably what makes contemporary editing what it is. It is how we make our living. It is so much a part of the process that its presence is, by this point, completely taken for granted. The precious seconds spent switching between projects in FCPX in order to share different edits is a stunning setback to the entire concept of digital nonlinear editing.
To my other point above, and in contrast to my feelings regarding the structure of projects, many of the new features represent a reasonably optimistic view of the future of the industry. Automated color balancing to signal the end of dailies. Proxies and source media sitting side by side to signal the end of conforming. Metadata stretching all the way back to capture. But how strangely specific and academic the automatically generated tags are, and how comically inaccurate. Seemingly random assignments of categories like “Wide Shot” and “Medium Shot,” often to clips shot with the exact same lens. “One Person,” and “Two Persons” when there are neither. And what point is there to assigning categories to some, but not all, clips? And why are “Wide Shot” and “Medium Shot” subsets of a group called “People?” What does (presumed, subjective, inconsistently applied) focal length have to do with people? How about categories like “Handheld,” “Locked Off,” “Dolly,” and “Zoom?” How about detecting the location of slates and adding a marker at their location? How about flash detection for rolls of transferred film? How about tagging shots based upon length, and giving an option to categorize based upon those tags (perhaps giving the option to mark any clip below a certain length as “Rejected,” based on the assumption the camera was turned on in error, and assign a “Master Shot” keyword to anything above a certain length)? How about detecting repeated actions or lines within the same clip and adding markers and/or keywords accordingly?
And in each of those humble suggestions, how about making them optional and customizable? To circle back and expand a bit, let’s touch on (here come the quotation marks) “professional” again. A consumer power drill can help you put up some curtain rods or build a sandbox. A professional power drill can do that and have enough torque to blast through concrete. Point being, you don’t have you use all the power available to you, but you can’t use power you don’t have access to in the first place.
Yes, it is clear that this is a major revision to Final Cut Pro. Yes, it is totally re-engineered. Yes, it feels more like the last release of iMovie (which I admittedly have little experience with) than the last release of its namesake. Yes, I understand that it will be refined and expanded with future releases. And, yes, I draw large distinctions between missing features (XML I/O), features that need refining (inconsistent automatic keywords), features I haven’t used enough to reliably comment on (the Magnetic Timeline — but here’s a sneak preview, I hate it with the white-hot heat of a thousand suns), features that are tied to third-party developers (video monitoring), and finally, the horribly misinformed, disastrous restructuring of the concept of what a “project” is for an editing program.
My advice to Apple? Have a couple of meetings, and figure out if you have the desire to commit the resources necessary to continue developing software usable to pro users. Maybe you don’t. Maybe that’s too far away from the profit centers you’ve been establishing so successfully over the past five years. Maybe it’s better to cut bait now.
But if you decide you want to move forwards, talk to us. Developing for working professionals is about responding to industry demands. Better, faster, more efficient, lower costs. Consciously attempting to shift paradigms through product design works better for the consumer marketplace (iPhone, anyone?).
That said, for now, consider making this release free. Seriously. Call it a public beta. Call it something new. But until more is added than was taken away, you can’t spin this as the next big thing to a devoted, international user base. A user base that needs to get their work done, faster and cheaper than the next guy. A user base that has a client on the couch, thumbing through a magazine, getting increasingly more annoyed.