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artifact issues with rendering
I am having problems with batch rendering out of C4d recently. I am using C4d R14, standard renderer with global illumination. I’m guessing it has to do with the GI but I’ve been getting some strange artifacts on my models. I played around with the GI settings have it on IR+QMC (cam animation) and medium sampling and thought I was good to go. What I’m noticing is that i I leave the settings the same when I render a larger batch of frames (100) I get the artifacting, but when I go down to rendering a smaller batch (30 or so) the turn out perfect. Any ideas on how to get the renders to look right with a larger render? Or why it would be doing this? I have attached a thumbnail of the same still from the 100 frame render (bottom image– notice the crazy texture in the pink) in comparison to the 30 frame render.
