Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D array point

  • array point

    Posted by Jason Boos on July 12, 2010 at 2:49 pm

    I created a spline on the XY plane. Afterwards, I applied the Array nurb to try and get the object to rotate around the Z axis. What’s happening is that the object is rotating around the Y AXIS!!!

    How can I prevent this from happening?

    Thanks in advance!!!

    Brian Jones replied 15 years, 10 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    July 12, 2010 at 3:27 pm

    the Array Object copies the original object with the Z axis pointing outwards from the center of the array. I’m guessing from your description you want your spline to be made on the YZ plane instead.

  • Jason Boos

    July 12, 2010 at 3:35 pm

    i guesss you can say that.

  • Jason Boos

    July 13, 2010 at 5:13 pm

    so how exactly can i change the plane?

  • Brian Jones

    July 13, 2010 at 5:45 pm

    if it’s a built-in parametric spline (like “Circle”) just change it in the Attribute Manager. If it is a spline you made by hand, or made editable or imported you have to rotate the splines axis with the Object Axis tool. 90° around the Y-axis probably.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy