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Area emitter mask
I am trying to get a wide screen look with a wall of fire across the top and bottom. I want it to bleed into the video portion a little so the stencil option is out. My problem is that I can’t seem to get the area emitter mask to work. When I import my alpha channel it only has a slight effect on the emmiter. “Emit at points” is unchecked. “Use image as mask” is checked and the path to the mask image is chosen properly. I followed the directions on the “beam out” tutorial but it doesn’t seem to work the same. What am I leaving out?
R Summerfield