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Applying the automatic quads
When I model, C4D automatically creates triangulation or quads on complex planar surfaces, displayed in a slightly a different color. Is there a way to apply those automatic polygon divisions? So as to avoid having to go through and make cuts with the Line Cut tool at every single point?
I don’t want to triangulate the mesh, just make those automatic quads into real quads.
EDIT: Ok, looks like triangulate (the selection) followed by untriangulate accomplishes that.
Kalleheikki Kannisto
Senior Graphic Designer
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