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Applying material to one side of a loft nurb and not the other
Hello,
So, I’ve made this road using 2 splines and a loft nurb. A camera follows the road.
What I want to do is just be able to see the one side of the road when rendered. For example, the background and the underside of the road will be black (invisible), and only the top surface of the road will be white (visible).
How can I achieve this? I’m guessing turn it to an editable object, select all the faces on one side and apply a material. Then select all the other faces and add another material to them. But that sounds tricky, and frustrating even thinking about it!
I really do love good design – https://www.splurj.com

