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Applying complex Keyframe values to another comp… AND rearranging the keys!
Hi.
I have a series of keyframes in for an animated mask shape (maskA) on SolidA in compA.
And, let’s say its keys are:
key(1)
key(2)
key(3)A duplicate solid (SolidB) with a duplicate mask (maskB) is in another, compB.
What I’d like to do is, by animating a controller (of some kind), I’d like to apply the key values to SolidB’s maskB. But, I’d also like to be able to apply those values in a different order while still allowing them to interpolate.
So, in compB, SolidB’s key values would be from keys set on SolidA… But, potentially rearranged like so:
key(3), key(2), key(1), key(3), key(1), key(2), etc…I’m a bit of a noob. So, I’d love any suggestions in where to start with the code as well.