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Applying a vibrate tag to all children individually, not parent
I just started using the program a day or two ago.
Say I have several groups of cubes arranged to spell out letters, and each ‘letter’ has a parent null with ~20 child cubes. How would I go about applying a vibrate tag to make each cube animate randomly in Z using a random seed without having to go and apply it manually (changing seed each time) to each and every of the couple hundred cubes?
Some blanket tag I can use? Object hierarchy tips?