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Activity Forums Maxon Cinema 4D Applying a vibrate tag to all children individually, not parent

  • Applying a vibrate tag to all children individually, not parent

    Posted by Nick Matthews on March 2, 2014 at 12:36 am

    I just started using the program a day or two ago.

    Say I have several groups of cubes arranged to spell out letters, and each ‘letter’ has a parent null with ~20 child cubes. How would I go about applying a vibrate tag to make each cube animate randomly in Z using a random seed without having to go and apply it manually (changing seed each time) to each and every of the couple hundred cubes?

    Some blanket tag I can use? Object hierarchy tips?

    Nick Matthews replied 12 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    March 2, 2014 at 2:16 am

    replace the nulls with Mograph Fracture objects and you can use a Random Effector (in Noise or Turbulence mode) to move the children independently

  • Nick Matthews

    March 2, 2014 at 4:39 am

    Excellent, thank you, this is just what I was looking for. I hadn’t known to look into the Mograph menus yet.

    Edit: I had asked another question but I solved it.

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