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  • Shane Ross

    June 5, 2018 at 12:25 am

    Well, as a non-FCX user, the one thing that did excite me was the DARK MODE option. But that’s it. Lots of talk about eGPU and showing results with Resolve (not FCX…hee). And because of the constant eGPU pushing…I’m not really holding out hope for what the new MacPro might be.

    They really did push their new custom emoticons though. So we can keep our selves amused until they decide to do things for the professionals. Besides Dark Mode, that is. I really did like that. I can’t wait to get my custom emoticon so I can show my excitement for that…

    Shane
    Little Frog Post
    Read my blog, Little Frog in High Def

  • Oliver Peters

    June 5, 2018 at 1:18 am

    There were others things, too. More enhanced Finder functionality, such as direct editing and mark-up of photos and PDFs. Enhanced screen captures. This will improve productivity for some of the things done at the facility I’m at.

    Also better privacy control in Safari. Seems like both Safari and Firefox will be ahead of Chrome in that regard. Interesting, too, that Adobe got the first third-party developer slot on stage. native integration of AR Kit coming to Creative Cloud.

    From a purely editing POV, I also enjoyed the opening and closing videos.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Michael Gissing

    June 5, 2018 at 3:58 am

    [Shane Ross] “…the one thing that did excite me was the DARK MODE option”

    Wow. I’ve had dark themes with Linux Mint for years, also used dark themes for Firefox browsers & Thunderbird mail clients.

  • Steve Connor

    June 5, 2018 at 10:49 am

    [Shane Ross] “And because of the constant eGPU pushing…I’m not really holding out hope for what the new MacPro might be. “

    Or it’s just a hint of how fast the new Mac Pro will be? (Glass half full sorta thing)

  • Eric Santiago

    June 5, 2018 at 1:17 pm

    No hardware talk?
    Should I be worried?
    Nope.
    I can wait till they get it done right 🙂

  • Oliver Peters

    June 5, 2018 at 3:49 pm

    Another thing that becomes interesting is if developers take up the ability to move iOS apps onto macOS. I wonder how that will work. For example, would it still be two apps to purchase or could you then install that same app onto two different types of devices (iOS and macOS) with a single purchase? In any case, something like Apogee MetaRecorder might be nice to have on macOS.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    June 5, 2018 at 3:54 pm

    Another interesting thing was the comment in the eGPU section that the live, real-time 3D scene that was being spread across the whole stage, was being driven by an eGPU connected to a MacBook (not MBP). One has to wonder how beefy of an eGPU ☺

    – Oliver

    Oliver Peters – oliverpeters.com

  • Bill Davis

    June 5, 2018 at 4:04 pm

    In WWDC, the noun is obviously “developers’, and developers generally don’t do hardware. Of course, hardware is relevant to the extent it presents standard capabilities developers can target.

    I watched a bit of the Metal2 session after the keynote and it looks like Apple is still pushing at core computational performance hard. That should bode well for video pixel crunching in the long run.

    I’m also curious to see what happens to the aging stuff like Open CL and Quartz Composer.

    More than ever, it seems if you aren’t re-versioning EVERYTHING across the platform – then the legacy stuff tends to hold back performance more and more. There may be increasing tension for users who want to keep doing what they’ve been doing – verses those that demand more and more performance.

    Sure, “hot rodders” are often happy jamming bigger and bigger engines into aging car frames, but most commuters know that over time, fresh car models stand to sell more units than aftermarket tuner kits.

    My 2 cents.

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

  • Steve Connor

    June 5, 2018 at 4:11 pm

    No no more open CL or Open GL in Mojave? Will this affect other NLEs?

    https://www.macrumors.com/2018/06/05/apple-deprecates-opengl-opencl-gaming/

  • Bill Davis

    June 5, 2018 at 4:17 pm

    [Oliver Peters] “Another interesting thing was the comment in the eGPU section that the live, real-time 3D scene that was being spread across the whole stage, was being driven by an eGPU connected to a MacBook (not MBP). One has to wonder how beefy of an eGPU ☺”

    On the Metal2 breakout session I watched, they had not one, but 4 eGpus attached and running metal shaders doing highly complex “trillions of polygons” rendering and the performance boost was pretty wild.

    IIRC, on a crazy complex frame render adding one eGPU to the stock machine took it from 45 seconds – to 12 seconds – Adding 3 additional eGPUs took that down to 2.5 seconds.

    No wonder they are so hot for AR and VR. Theres a monstrous gamer world hungry for more and better realism – and developers that need to work fast.

    And if they can do that stuff for them – they can do it for us poor video schlubs as well.

    That Animoji and Memoji stuff looks silly now.

    But if you can literally pop up your personal avatar to do a talking head demo in the near future – change it’s dress and appearance to iconically address safety, sales, engineering and finance – with a keystroke – then what could you do with all that “talking head shot on location” money you don’t need for Project X anymore?

    It starts as fun and games. Then suddenly somebody’s saving REAL money.

    Thats how I see it anyway.

    Creator of XinTwo – https://www.xintwo.com
    The shortest path to FCP X mastery.

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