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Activity Forums Creative Community Conversations Apple Demo of FCP X 10.3

  • Steve Connor

    December 14, 2016 at 5:52 am

    2016 continues to surprise!

  • Claude Lyneis

    December 15, 2016 at 4:41 am

    What caught my eye was the ability to add a compressor to all of the dialog clips at once in the final stage of editing the sound. That seems really slick, compared to how I did it in the past.

  • Brett Sherman

    December 16, 2016 at 2:24 pm

    True. But there is something impractical about the way it’s done. Which is you can only “hear” the effect of the compressor when you’re outside of the compound clip. If you have to go in to the compound clip to make an adjustment you don’t really know how the compressor is going to affect the sound of your adjustments until you go back outside the compound clip.

    A better method would have been to allow effects on roles without having to create a compound clip.

    ————————–
    Brett Sherman
    One Man Band (If it\’s video related I\’ll do it!)
    I work for an institution that probably does not want to be associated with my babblings here.

  • Charlie Austin

    December 16, 2016 at 4:47 pm

    [Brett Sherman] “If you have to go in to the compound clip to make an adjustment you don’t really know how the compressor is going to affect the sound of your adjustments until you go back outside the compound clip.

    A better method would have been to allow effects on roles without having to create a compound clip.

    While I do think it would be nice to choose what you’re monitoring when inside a CC, once you get to the Mixing stage of the cut, it’s not that big of a deal. FWIW, what I do is, after making the CC of the Project and showing Lanes, choose to view the components as Subroles in the inspector *and stay in that view*. If the subroles are detailed (separate characters/mics for DIA, MX A, B, C etc., regular and LFE Effects ) You can pretty much make any tweaks without backing into the comp. If I need to, I just go in, make the tweak, and use the timeline history KB shortcut to back out and hear it.

    Again, being able to hear effects applied to a Comp and/or Roles while inside the CC would be welcome. Hopefully that will appear at some point now that the Role Effect function exists…

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    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

  • David Mathis

    December 16, 2016 at 6:07 pm

    Would it be possible to use the project history buttons to deal with this?

  • Charlie Austin

    December 16, 2016 at 11:47 pm

    [David Mathis] “Would it be possible to use the project history buttons to deal with this?”

    That’s what I do. Could it be easier? Sure, but it’s not bad.

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~I still need to play Track Tetris sometimes. An old game that you can never win~
    ~\”The function you just attempted is not yet implemented\”~

  • David Roth weiss

    December 27, 2016 at 3:48 am

    My hat is off to Apple – first, the entire demo has terrific production value – we all have incredible technology at our disposal, it’s about time a company is finally using it. And, the demo artist is awesome, he’s prepared, he knows what he’s taking about, and he’s quite well spoken. He leans a bit too heavily on the touch bar for me, but since Apple doesn’t have much to brag about these days with regard to its hardware, it’s clear he was probably instructed by the marketing dept. to make a big deal about that feature, and so it’s forgivable.

    David Roth Weiss
    Director/Editor/Colorist & Workflow Consultant
    David Weiss Productions
    Los Angeles

    David is a Creative COW contributing editor and a forum host of the Apple Final Cut Pro forum.

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