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Apple and VR (or how I learned to stop worrying about Motion and love After Effects
In a recent threads some users have lamented Adobe making VR tools and hoped Apple would skip over this market segment, but by bringing in Tim Dashwood (of 360VR Toolbox fame) and announcing at WWDC that their new hardware will be powerful to support VR I think it’s inevitable that Apple will follow others down this road. Alex Gollner even noticed some more VR-centric job postings recently put up by Apple.
Over at Alex4D’s blog
https://alex4d.com/notes/item/vr-jobs-at-apple-july-2017Oh, yeah… so where is the “Debate” part of this? Check out the job posting for the Creative Technologist. ???? For those not wanting to click the link, job requirements include “Experience with Adobe Creative Suite” and ” Motion graphics and 3D software (AfterEffects, Maya) skills”, but no mention of any first party Apple software.