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anyone knows where can i find the equivalent “Preserve UV” feature (like AD max/maya) in C4D?
if there is no exact tool/feature, does anyone know how to modify mesh after UVing without messing up the existing good UV map?
thanks in advance
MG
if there is no exact tool/feature, does anyone know how to modify mesh after UVing without messing up the existing good UV map?
thanks in advance
MG
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