-
anti-logarithmic output on slider value readouts
I’ve been tinkering with this, but I guess I should have been in class instead of playing video games 😉
I’m trying to build anti-logarithmic scale into the basic scale functions that are (in my case) based on the audio-amplitude slider values on another layer.
in other words, the readout of low values should result in a relative high scale coefficient, and whilst the values become higher, the scale coefficient must decrease.Any bright math loving criminals out there?
Cheers, Lars