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Activity Forums Maxon Cinema 4D Animation and Weighting Problem

  • Animation and Weighting Problem

    Posted by Artem Biloborodko on March 15, 2012 at 9:51 am

    Hey guys,

    Long story short, I have an animated bone rig. After I bind it with the model, I weight it. But when I scrub through the animation, it looks like some parts are left behind, and weirdly deformed. I am pretty new to C4D. Any ideas?

    Luke Howell replied 13 years, 2 months ago 3 Members · 4 Replies
  • 4 Replies
  • Randy Johnson

    March 15, 2012 at 3:19 pm

    That is a weighting issue. You need to go Joint by joint and check what polygons each joint is affecting.
    /Randy

  • Artem Biloborodko

    March 15, 2012 at 6:31 pm

    Umm, I checked every joint, and everything seems to be fine. No joints affecting unwanted areas, and all of the polygons are affected at least by on joint 100% weight. Please help.

  • Artem Biloborodko

    March 16, 2012 at 9:35 pm

    Still stuck. any ideas?

  • Luke Howell

    March 12, 2013 at 4:04 pm

    Hi mate, did you manage to resolve this issue? Think i am having something similar.

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