Long story short, I have an animated bone rig. After I bind it with the model, I weight it. But when I scrub through the animation, it looks like some parts are left behind, and weirdly deformed. I am pretty new to C4D. Any ideas?
Umm, I checked every joint, and everything seems to be fine. No joints affecting unwanted areas, and all of the polygons are affected at least by on joint 100% weight. Please help.