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Animating/morphing textures
I want to morph a series of materials over a period of time, controlling how quickly they morph from one to the other, adding and subtracting new materials, etc. Is there any way to access the information created after dropping the succeeding textures into the tag properties of the first material and keyframing? When I open up the f-curve screen after keyframing the materials I don’t see any f-curves!
I am pretty new to C4D, so maybe I’m missing something very obvious or maybe there is a way to assign different material tags to one object – and still have them morph over time? Just to clarify, I’m mainly concerned with morphing procedural textures like the different noise functions, rather then bit maps.
Thanks, in advance.
Jon
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