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Animating a rope with ends tied to 2 moving objects
Hi,
I am trying to save myself from getting a heart attack from too many keyframes in animating a rope that is adjusting between two moving points.
Since I didn’t find any way to tie mask vertices to another object or a null object with a mask and the stroke effect I tried using the beam effect since it was the only one in which I could tie the start- and end-point to another objects position.I got a complex animation with several Null Objects rigged and now I want to rig another null object to it and tie its position to the endpoint of my beam-effect with an expression.
I run across several problems. First of all the coordinate systems of my objects are all different because of different layer sizes.
Even if I trick around that problem and get my Null moving with the right relative position to my beam endpoint… the beam is not moving.
My Null is moving right but when reading out the Nulls position it is its original position before being affected by the rig and not the one which it is moved to by its parent objects.I had that problem before when using parented Nulls to drive the emitter point of a particle system. How do you adress the position of a Null that is moved by several parent objects by expressions??
Its hard to get my problem across I think, so here is another try…
my parented Nulls position is 6032/1844.
When I detach the Null from the parent object its position is 9494/3873. Thats the position data I need for my beam expression… but how do I get it from my Null without detaching it from its parent rig??Thanks in advance for any hints… if anyone has a simpler way of animating that rope relative to a parent rig please let me know too.
I guess this is not the most elegant solution to the problem! 🙂Karim