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Activity Forums Adobe After Effects Animating a character in After Effects

  • Animating a character in After Effects

    Posted by Matt Burley on June 25, 2013 at 9:32 am

    I am looking to animate characters like these in After Effects but I’m struggling.

    I have them as Vector files and have been saving their arms, legs, bodies and eyes as different Illustrator files and then importing them into After Effects but this is extremely tedious, especially when I have to re line up all of the body parts again.

    There must be an easier way to select the leg/arm and move them?

    Any help is extremely appreciated!

    Thanks!

    Rob Logan replied 13 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Walter Soyka

    June 25, 2013 at 1:35 pm

    There’s no need to save the parts as separate Illustrator files. Rather, if you organize them as separate layers within the same Illustrator file, you can import the whole thing as a composition with the layers intact.

    In Ae CS6 and CC, you can also convert vector layers to Ae-native shapes [link].

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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  • Rob Logan

    July 1, 2013 at 4:02 am

    An approach I’ve heard about is to save out the files as raster-based images, jpgs, pngs, or psds. Group them by body part, heads in one folder, arms in another, and so forth. Bring into AE by importing as footage rather than separate files or comps. The advantage is supposed to be that you can quickly replace body parts by using time remapping. So, for example if you wanted to animate a mouth talking, you import all the mouth shapes into a single footage file and swap mouths by just scrubbing the time remap value and setting a hold keyframe on the mouth shape you need. This cleans up your timeline and makes the need for multiple parts unnecessary.

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