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Activity Forums Creative Community Conversations And speaking of things I don’t fully understand,,,

  • Jeremy Garchow

    October 18, 2011 at 6:51 pm

    [TImothy Auld] “We were talking about multicam here and even if I put it in the primary the audio and the video are still linked, are they not?”

    Don’t have to be. I thought you said there was one main audio track, then you needed to borrow from other as needed.

  • Andy Neil

    October 18, 2011 at 6:56 pm

    [TImothy Auld] “OK. I have allowed you to speculate including your speculation that all problems stem from my difficulty in seeing how this would work and not any problem inherent in the present system.”

    That wasn’t speculation. You yourself said that perhaps you don’t understand. That wasn’t me.

    Andy

    https://www.timesavertutorials.com

  • Timothy Auld

    October 18, 2011 at 7:13 pm

    Again, of course, it is not you at all but me. My apologies.

    bigpine

  • Andy Neil

    October 18, 2011 at 7:17 pm
  • Timothy Auld

    October 18, 2011 at 7:23 pm

    Precisely the sort of gracious response I expected.

    bigpine

  • Jeremy Garchow

    October 18, 2011 at 7:25 pm

    [TImothy Auld] “We were talking about multicam here and even if I put it in the primary the audio and the video are still linked, are they not?”

    OK. Let me put it this way, you know how mutliclips works in FCP7 now, right?

    Why can’t this be done in FCPX? Instead of a multi-clip, it’s called a compound clip (or maybe it will still be multiclip). You can choose whether or not to switch the audio when you switch the video, or you can choose a “full time” audio track in the inspector, just like you choose an audio clip now in the inspector? You of course, would need a second viewer our source/record (hopefully, if not, multicam is over).

    If you need something from 45 minutes down the timeline, you match back to that angle to the Browser, then add it wherever you need it 45 minutes perviously in the timeline.

  • Andy Neil

    October 18, 2011 at 7:38 pm

    You know. I was perfectly polite and respectful in trying to respond to your initial post. I mistakenly thought that you were entertaining a speculative discussion on how multicam might work in FCPX with what is known about it’s current paradigm. What I received from you in return was altogether rude, presumptuous and snarky.

    But you’re right, I do apologize for my last post. I fired it off quickly, and was unable to change or edit it afterward. But let’s not pretend that you have some moral high-ground in this matter.

    I will leave you to your FCPX-bashing. I tire quickly from these types of threads.

    Andy

    https://www.timesavertutorials.com

  • Timothy Auld

    October 18, 2011 at 7:38 pm

    In theory that could work but I have questions about it that I don’t have time to articulate now. TBC…

    bigpine

  • Timothy Auld

    October 18, 2011 at 7:41 pm

    Once again, quite gracious.

    bigpine

  • Herb Sevush

    October 18, 2011 at 8:14 pm

    Multi-Cam essentials

    1) The ability to create a multi-clip with a minimum of 25 angles, no limit would be better.

    Automating the creation of the clip would be a plus, this is where FCPX should shine. Allowing the individual angles to contain non continuous clips, something Legacy can’t do, would be a big plus.

    2) The clips need to be able to sync to either timecode or some sort of marker.

    3) The multi-clip needs to behave like any other clip in that you can load it in a viewer (browser), match back to it from the timeline; it should behave in a timeline like any other clip in terms of trimming, moving, j-cuts etc.(many multi-cam setups use a special layered timeline that can be edited or use markers to indicate cut points: these are all way to limited.)

    4) The multi-clip needs to be able to assign whatever combination of video angle and audio channels you want to lay down on the timeline quickly and easily, and change it whenever desired.

    5) You need to be able to change video angles and edit to the timeline “on the fly” as your viewing – the “live cut” simulation mode.

    6) Once cut into the timeline you need to be able to change angles or video or audio or both, trim cut points, enter new cut points with a change of angle – all with a single keystroke. Similar to the on the fly mode, only this time using the timeline as your source.

    7) On the timeline you need to be able to know when video and audio are in sync even when they are not from the same original source – audio 1 from camera A with video from camera B – as long as they are from the same multi-clip. If they are not in sync, you need to be able to slip back into sync with single keystroke, and need to be able to do this with either audio or video.

    8) Need to be able to see an updating in-sync multi-clip whenever you play the timeline.

    I think this covers it, if not somebody else should chime in.

    Legacy can do this, Avid can do this. X has a chance to do this better than any other because, due to it’s relational database nature, it can create multi-clips that are both automated and non-continuous.

    I’m most interested to see how it handles the need for a constant source viewer, audio independent of video, and showing sync relationships while letting the editor determine when to re-sync.

    If Apple tries to make a “multi-cam for everyone” type of feature, it will suck for editors like me. If they try to make the best multi-cam editor on the market, they just might.

    Herb Sevush
    Zebra Productions

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