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  • And speaking of things I don’t fully understand,,,

    Posted by Timothy Auld on October 18, 2011 at 2:33 pm

    I really, really don’t understand how multicam would work in a magnetic timeline environment. Yes, if you just using it as a switcher to cut on the fly from one camera to another I can see it, but that is really just the beginning of the process for most multicam work.

    Jeremy Garchow replied 14 years, 6 months ago 10 Members · 57 Replies
  • 57 Replies
  • Jeremy Garchow

    October 18, 2011 at 2:43 pm

    It is my curiosity too. I would think there has to be some sort of UI update in at least a source/record window to make it viable. As far as the magnetism, all the angles would (I think) be akin to a compound clip.

    I’m not a multicam expert, but it’s kind of like multiclips in fcp7 now.

  • Bill Davis

    October 18, 2011 at 2:57 pm

    I’m imagining they might take something akin to the “syncronize audio” function but apply it globally to a group of clips – then create a “‘ visual representaton” of clip switching that you’d use to make your “take” selections on the fly, and when you’re happy, you’d collapse the result to a “connected multiclip” of some sort.

    That would actually be a lot like Multicam in FCP Legacy, but without all the extra steps of pre-designating “angles” for each clip in advance.

    And would preserve the “magnetic” nature of things since the resulting “switched clip” could then be cut and edited just like any other connected clip.

    But right now only Randy, Brian and the larger FCP-X team know for sure.

    One good thing is that we know FCP-X will have multicam soon. They wouldn’t have “pre-announced” it if it wasn’t well underway.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Timothy Auld

    October 18, 2011 at 3:20 pm

    As I said, I can see it working as a switcher for on the fly cutting from one camera to another but as I also said that is just the very beginning of most multicam workflows, not the end. Also I do not have to pre-designate angles. In a properly organized world that is done in production.

    bigpine

  • Jeremy Garchow

    October 18, 2011 at 3:21 pm

    [TImothy Auld] “s I said, I can see it working as a switcher for on the fly cutting from one camera to another but as I also said that is just the very beginning of most multicam workflows, not the end. Also I do not have to pre-designate angles. In a properly organized world that is done in production.”

    OK. So what can’t you see?

  • Timothy Auld

    October 18, 2011 at 3:34 pm

    In the present magnetic timeline configuration I do not understand how I can have say six angles all with different audio (as in coming from different mics) and designate one of those angles to supply the audio for all of those angles. Until it becomes necessary to use one of the other audio angles on a given clip or clips. Or how, if audio and video are connected to one another, I would grab a sound effect from a completely different multiclip that is forty-five minutes down the timeline and move it back those forty-five minutes for use with another multiclip. Or how I would use the video only from one multiclip over the audio only of another unrelated multiclip. That kind of scratches the surface. As I said, maybe I don’t fully understand.

    bigpine

  • Bill Davis

    October 18, 2011 at 3:50 pm

    FCP-X is constructed around a relational database that’s purpose driven to locate, extract, manipulate and display digital data related to video editing in a very flexible fashion.

    So to enable EVERYTHING you’re asking for is simply a matter of code calls and interface construction choices.

    That’s doesn’t say anything about if, or when, or especially HOW the software designers will implement the specific ways they arrange the access to and display of that data. Personally I “hope” they do something radical with it, because I LIKE the fact that they were willing to tear down the walls to construct an alternative to the way things have “traditonally” been done – but that’s just me!

    Still, the whole point of the re-write of FCP-X was to make raw data accessibility and manipulation easier at the most fundamental level of the program. So that should bode well for future capabilities – including multi-cam.

    We’ll know soon enough.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Timothy Auld

    October 18, 2011 at 4:02 pm

    [Bill Davis] “simply a matter of code calls and interface construction choices” (?!)

    Sorry Bill but that is elevated, completely aside from the point, and does not even begin to address the issue I have raised except in the “they’re working on it” way.

    [Bill Davis] “So to enable EVERYTHING you’re asking for”

    You are seeming to indicate here that my needs are unreasonable. As I said those examples only scratch the surface.

    bigpine

  • Jeremy Garchow

    October 18, 2011 at 4:34 pm

    [TImothy Auld] ” As I said, maybe I don’t fully understand.”

    Well, since the drop down menus and multicam aren’t enabled yet, we can only guess.

    Have you played with “Auditions” yet? Or compound/synchronized clips? Have you played with their interfaces in the timeline?

  • Walter Soyka

    October 18, 2011 at 4:42 pm

    [Bill Davis] “FCP-X is constructed around a relational database that’s purpose driven to locate, extract, manipulate and display digital data related to video editing in a very flexible fashion.”

    I think this is true of the event browser, and its importance should not be overlooked.

    However, I think the structure of FCPXML suggests that this is not true of the timeline. Objects on the timeline have hierarchical parent/child relationships, which accounts for both FCPX’s relative time and clip connections.

    I think the issue for handling multicam is similar to issue for handling a music video: you have to lay down a spine first that the other clips can relate to, because many editorial operations in this context will make more sense in absolute time than in relative time.

    I think that FCPX will have to make some UI changes to accommodate multicam, but I doubt they’ll change the toolset much, and I doubt they’d change the data model at all. I imagine multicam will revolve around compound clips and the position tool.

    Timothy, how do you use FCP7’s multicam to work now, and what tools are you concerned will be missing in FCPX?

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
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  • Timothy Auld

    October 18, 2011 at 4:47 pm

    Yes, I’ve played around extensively with those and many other features of X. Which is why I cannot wrap my mind around multicam working in any viable way with an inflexible, undisableable (that may the first instance of that particular word in the English language) magnetic timeline.

    bigpine

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