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Alpha Inverse Matte with 3D Layers
I’m having an issue with an Alpha Inverse Matte on a 3D layer.
My project is set up with 3 3D solids, one in front of the other, and a light centered on the top one. When I mask the top layer normally, pen tool, the light treats the mask like a window, shining through it. This is the effect I want.
However, I’m trying to create this effect with a type layer so, I used an Alpha Inverse matte on the front solid. The problem is that the light doesn’t see the Alpha matte as a “window.” Instead, I get a hole in the solid but the shadow cast by it is the shadow of the whole solid.
I included a picture:
https://iheartdan.com/Mask_Problem.jpg
On the left is the alpha matte on the right is the pen tool mask. Notice that the alpha matte still casts a shadow, while the pen tool mask does not. I’d like the alpha matte (left) to behave like the pen mask (right). Help?
EDIT:
NEVERMIND. I figured it out.-Dan