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Alpha Channel Weirdness….
Hey,
I have a weird problem with an exported QT animation.
My scene is pretty simple; an object (bird) that is cloned and animated along a spline path. I have three instances of this cloned bird, each with its own spline path, effectively three identical cloners.
Everything works as expected in the viewer. I’m exporting a QT anim qith alpha which also, when viewed in QT, looks great.
The problem is when I import to After Effects. The Alpha channel seems to be ignoring one instance of my birds – two are showing just fine, the third is invisible.
There is nothing different between these instances within Cinema 4d. I have not used a compositing tag on any object within the scene.
Any help much appreciated.
MacBook Pro / Cinema 4d R12 / AE CS5
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Dell Precision T3400/Core2duo 2.66GHz/4GB/Nvidia Quadro FX 1700 Running Avid Media Composer 3.0/CS3/C4d
17″ HiRes unibody MacBook Pro 2.66/4GB running CS3/FCS2
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