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  • Alpha Channel Weirdness….

    Posted by Fabio De la rocha on July 19, 2011 at 5:33 pm

    Hey,

    I have a weird problem with an exported QT animation.

    My scene is pretty simple; an object (bird) that is cloned and animated along a spline path. I have three instances of this cloned bird, each with its own spline path, effectively three identical cloners.

    Everything works as expected in the viewer. I’m exporting a QT anim qith alpha which also, when viewed in QT, looks great.

    The problem is when I import to After Effects. The Alpha channel seems to be ignoring one instance of my birds – two are showing just fine, the third is invisible.

    There is nothing different between these instances within Cinema 4d. I have not used a compositing tag on any object within the scene.

    Any help much appreciated.

    MacBook Pro / Cinema 4d R12 / AE CS5

    ……………………………….

    Dell Precision T3400/Core2duo 2.66GHz/4GB/Nvidia Quadro FX 1700 Running Avid Media Composer 3.0/CS3/C4d

    17″ HiRes unibody MacBook Pro 2.66/4GB running CS3/FCS2

    Fabio De la rocha replied 15 years ago 1 Member · 0 Replies
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