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Alpha channel visible through hair object
Hello
Can you help me to resolve this issue?
CinemaR16
I have a plane with a texture on it (paint splat at the pictures) and with alpha channel turned on at material options. But the edges of this plane become visible through hair object (brush hairs at the pictures) when I render it. And the visibility of these plane’s edges depends from hairs count: the less hair – less edge visibility (it can be seen on this pictures with different hair counts).


I can hide from eye this plane’s edges by increasing hairs count, but I also want to know how this issue can be solved in other way.Thank you.