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align to path animation in cloner with shader to offset the time isnt working.
I have an animation of a sphere going around a spline using align to path animation from 0 position to 100 position and I put that in a null and put it in a cloner and it works fine. Now I want to vary the timing of the cloned spheres on the paths so I added a shader. If I try to change time offset in the shader the animation doesn’t animate anymore. if I try to add a gradient or noise to the shader and animate that the animation works but its not offsetting the timing.
Ive used the shader on a cloner to offset time before but have never tried it on a align to path animation.
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