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ah, the world of cameras
Posted by Bryanisfishing on December 13, 2005 at 2:08 amim having some trouble ditating how my camera moves. im sitting there using 4-5 different views and angles to adjust the correct movement so that i can get the right camera shots. I was wondering how do i create a 2d path where the camera’s position and “point of interest” will move along with?
Bryanisfishing replied 20 years, 4 months ago 4 Members · 5 Replies -
5 Replies
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Mark Woloschuk
December 13, 2005 at 3:18 amwell you ask a sort of non-specific question so i’ll give you a sort of non specific answer.
i find that using the orthographic views (ie. left, right, top etc.) helps because they constrain movement to only 2 axes and it’s easier to smooth out motion path beziers in only 2 axes at a time. also i find that it is often better to turn off the camera’s orient towards point of interest (layer>transform>auto orient) in some cases or to orient along the path in others. parenting to animated nulls is another technique that is often way easier than trying to animate a camera (especially for orbiting paths and shots where you want the camera to maintain a fixed distance from objects.
finally i’ll give you the very obvious advice to turn off lights and shadows and use low res proxies of footage (or solids, whatever) to avoid the rendering hit of 3D comps and make your system more lively and responsive while you try to get your moves right.
hope that helps.
mw
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Bryanisfishing
December 13, 2005 at 3:38 amhow do i move a camera along a predetermined path, for example a path i created ?
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Barend Onneweer
December 13, 2005 at 7:00 amIn general, camera’s behave in a more predictable way if you parent them to a null and animate the null for position.
Bar3nd
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