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After Effects Composite shadow for a Rigid Body simulation using Instance
R15 Studio
AE 12.2.1I have a floor with a collider body tag and an object with a rigid body tag. I’m trying to composite the shadow of the rigid body object in After Effects using an instance as the shadow caster. But when I apply the rigid body tag to the instance to replicate the simulation it’s interacting with the object itself causing the two to bounce off one another.
Is there a way for me to exclude the instance shadow caster from interacting with the actual object? Am I going about this entirely the wrong way?
I’m very new to Cinema 4D so thanks so much for your time and knowledge!

