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  • After Effects CC new update full of bugs? Strange behaviours

    Posted by Nick Patten on December 4, 2014 at 12:19 pm

    Hi,

    I have a precomp with a Plexus animation inside another composition. Plexus is animated using a light.
    Every few frames that light from the Pre Comp displays frames from the footage from the main composition and I cant find a way of repairing that.

    Anyone knows why?

    So main comp has footage layer not 3D, the plexus precomp not 3D, a plexus layer and a few lights but plexus layer not 3D.
    The pre comp has plexus and one light. If I turn off the light the flash frames dissapear .

    And every time I quit AE CC on a Maverick latest Power Mac it generates a crash report.

    8264_aeerror.tiff.zip

    Many thanks for any sugestions

    Walter Soyka replied 11 years, 5 months ago 2 Members · 3 Replies
  • 3 Replies
  • Nick Patten

    December 4, 2014 at 12:33 pm

    More info:

    Switiching from 32 Bit (glow) to 16 bit resolved the flash frames.

    Also in 332 bit blurs looked horrible and in 16 bit they look fine. I am so confused? Is Adobe not updating this bugs?

  • Nick Patten

    December 4, 2014 at 4:03 pm

    Hi Dave

    Is CC 2014 4.1.1 Version 13.1.1.3

    I might even have to re install it maybe?

    Thanks again

  • Walter Soyka

    December 8, 2014 at 2:02 pm

    [Nick Patten] “Plexus is animated using a light. Every few frames that light from the Pre Comp displays frames from the footage from the main composition and I cant find a way of repairing that.”

    I’m having a hard time visualizing, but assuming everything else in your comp is correct, have you tried clearing your cache?

    Edit > Purge > All Memory & Disk Cache

    Switching from 32bpc to 16bpc would mean that Ae could not use the 32bpc cached frames, so this might still be consistent with my suggestion to clear the cache. Are you using the latest version of Plexus?

    [Nick Patten] “Also in 332 bit blurs looked horrible and in 16 bit they look fine.”

    Processing in floating point (32bpc) can produce very different results for some operations than processing in integer (8/16bpc) because the rules around the math is completely different. If you want to pursue this more, can you post a screenshot showing your UI and the problem you see so we can understand what’s going on?

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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