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after effects
Posted by Verita on December 17, 2006 at 4:54 amhello creative cows,
I would be happy about getting tips for this problem:
I try to circle an object (planetball) with keyframes in xyz-position manner.
Can’t find solution between the first and last keyframe to get a loop without
getting a visible break between start and end of movement in my ramshow.
I don’t know do I need expressions, because about this I have very little
knowledge?
Thankyou for every tipwith best greetings
veritaVerita replied 19 years, 7 months ago 4 Members · 7 Replies -
7 Replies
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Colin Braley
December 17, 2006 at 6:14 amJust make sure the position value of your last keyframe is equal to that of your first keyframe. Then apply the following expression:
loopOut(“cycle”)
~Colin
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Mike Clasby
December 17, 2006 at 6:18 amIf you have one revolution keyframed, and the first and last keyframes are the same you might try this loop expression:
loop_out(“cycle”,0)
But to get circular movement without keyframes, expression only, try this expression on position by Dan Ebberts (there are other expressions but I think this is the most controlable):
r = 50; //radius (in pixels)
f = 1; //orbits per secondangle = time*Math.PI*2*f;
value + [Math.sin(angle)*r, -Math.cos(angle)*r]Just change the radius and orbit per second to taste.
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Steve Roberts
December 17, 2006 at 11:40 am… and you should set your work area to end 1 frame before the loop starts again.
For example, if frame 0 is the same as frame 50, the last frame of the work area should be 49.
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Verita
December 19, 2006 at 1:39 amhello steve,
my first step to a forum.
Thank you much.I’ve got blind of checking and after reading your
message I could therefore finalley find my mistakes.
Two mistakes, forgot realley this time-management
and made instead curious things … (forget about)Wish you a very good ending year with best with best
2007 wishes
Verita -
Verita
December 19, 2006 at 5:02 pm[verita] “hello steve,
my first step to a forum.
Thank you much.I’ve got blind of checking and after reading your
message I could therefore finalley find my mistakes.
Two mistakes, forgot realley this time-management
and made instead curious things … (forget about)Wish you a very good ending year with best 2007 wishes
Verita”[verita] “hello steve,
my first step to a forum.
Thank you much.I’ve got blind of checking and after reading your
message I could therefore finalley find my mistakes.
Two mistakes, forgot realley this time-management
and made instead curious things … (forget about)Wish you a very good ending year with best with best
2007 wishes
Verita” -
Verita
February 7, 2007 at 1:34 am[Colin Braley] “Just make sure the position value of your last keyframe is equal to that of your first keyframe. Then apply the following expression:
loopOut(“cycle”)
~Colin
“
Hello Colin,
thank you very much!
Sorry, I’m answering late.
I did get yours and two other messages with tips and try this
all to become going on with my little own experiences.
All messages came from USA, never imagined something
and felt good that my english found this conversation, uff .Some Time, I wish and hope to send you what I nice found
for creating my outlooks.
I felt glad about this resonance.
This was my first step within a forum!So long with best wishes
verita -
Verita
February 7, 2007 at 2:00 amHello Yikesmikes,
thank you very much!
Sorry, I’m answering late.
I did get yours and two other messages with tips and try this
all to become going on with my little own experiences.
All messages came from USA, never expect this …
I feel good that my english found this understanding and never
expect such’n resonance .
Specialley your keyframeless-expression was fine to try with.
Broughts a good mood and fun.Some Time, I wish and hope to send you what I found out in
creating my outlooks.This was my first step within a forum!
So long with best wishes
verita[yikesmikes] “If you have one revolution keyframed, and the first and last keyframes are the same you might try this loop expression:
loop_out(“cycle”,0)
But to get circular movement without keyframes, expression only, try this expression on position by Dan Ebberts (there are other expressions but I think this is the most controlable):
r = 50; //radius (in pixels)
f = 1; //orbits per secondangle = time*Math.PI*2*f;
value + [Math.sin(angle)*r, -Math.cos(angle)*r]Just change the radius and orbit per second to taste.”
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