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AE animated GIF Render alters anim’s running time & frame amount, why?! (slows speed)
Hi,
Trying to make an animated GIF from AE: I made just a basic little test with 2 shapes moving and spinning for 3.05 seconds in a 200 X 120 comp at 15 frames/second, rendered it choosing the 8 bit per channel option in the render settings ( + web safe colors, no dithering, no transparency, loop mode on), and the animated GIF is rendered a 1/3 times slower in my computer and on the web… (the final size of the file is 20kb btw).
And as PROOF, as I import it back into AE and drag it into its own comp, the length becomes 4 secs!!! But wait, that’s not all : just to make it more bizarre here is what I found: as I walk through the frames, one by one, of the imported rendered anim GIF’s comp from 1rst to 2nd to last, they all add up to 3.13 (already 7 mores frames), and as I move ONE frame forward (on the actual last one), suddenly the timecode jumps from 3.13 to 4.00!!!
I’m sure there’s a logical reason for it, but this is just too mind boggling for me… Thanks for the help!
Pat
ps: Note that in the the Output Module options all other choices aside from millions of colors in the depth section are grayed out… I don’t know if that makes a difference, but I’m just saying.
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