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Adding Texture Reflection to Cloned Objects
I have a scene where a bunch of M&M like candies are falling down and hitting the floor. I used a single sphere that is cloned and to create each piece a different color I used a randomizer on the color, while the color variation works fine I really want the pieces to be shiny. Since I am using the randomizer their is no texture applied to the sphere to adjust the reflection.
Is there any way I can add shine to these cloned objects or is there a better way of creating the cascading sheet of objects that would allow me to do that?
Thanks.