Adding precise effects
Who’s got a good workflow for adding effects like hits and foley that occurs at precise moments?
In FCP, i’d usually, mark where they occur and then drop them in, often (in the case of reverbating hits) they’d overlap, so I’d add new tracks. In FCP X, the markers (on a clip in a secondary storyline) become hidden because the additional tracks add too much space, and furthermore I can’t seem to figure out how to “connect” to the secondary storyline.
Just wondering if any one else has an elegant way to be adding effects… seems clumsy to me, but that’s probably because i’m trying to do it the “old” way.