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Activity Forums VEGAS Pro Adding graphics on top of video

  • Adding graphics on top of video

    Posted by Chad Pennington on March 23, 2008 at 3:52 pm

    Hello everyone,

    I am new to video editing, and I was hoping to get some advice here. At school, we have been given a video project, so I began trying to learn how to use Sony Vegas, as I hear that it is the best editing software on windows.

    The project is like a play, with people acting. It is supposed to be based on a video game, so I wanted to add video game elements like a HUD (heads up display), meters for each players health, attacks, etc. Is this possible in vegas? If not, is there a program that would allow me to do this easier?

    thanks,bj

    Rob Mack replied 18 years, 4 months ago 3 Members · 4 Replies
  • 4 Replies
  • Edward Troxel

    March 23, 2008 at 9:09 pm

    You’ll need to create the overlays you want. If you create them to size and put them on a transparent background, you can just pop them on a track above the video. Otherwise you many need to use Pan/Crop and/or Track Motion to size/position the image as needed.

    Edward Troxel
    JETDV Scripts

  • Chad Pennington

    March 23, 2008 at 11:24 pm

    ok thanks. so are you saying that i should create images with say , photoshop, and then put them on top of the video?

    also, would using something like Adobe After Effects be a better idea?

  • Edward Troxel

    March 24, 2008 at 2:24 am

    [Chad Pennington] “i should create images with say , photoshop, and then put them on top”

    Yes. Your photo editor could easily create those images.

    Edward Troxel
    JETDV Scripts

  • Rob Mack

    March 24, 2008 at 5:40 am

    Your photo editing software can create the stills for the HUD but if you want to animate them you probably should do that part of it in afx. You might, maybe, be able to do the animations in Flash. Vegas can import Flash 4 swf files. In any case, do some short tests before committing to a long process. You’d probably get better transparency in afx.

    Rob Mack

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