Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D accidental camera move can’t be undone- really? Still?!

  • accidental camera move can’t be undone- really? Still?!

    Posted by Steve Bentley on June 29, 2017 at 9:18 am

    I can’t believe after all these years we’re still plagued by this:
    If I accidentally swipe in a camera viewport or use the navigation tools in the top right corner (thinking I’m using one of my parallel views), all my meticulous camera moves are pretty much shot. No amount of undoing will correct a shift in the camera position. Anything that has been keyframed is fine and returns with just a step forward in the time line, but if you have changed an unkeyframed attribute, you’re done. Load backup, copy camera object, paste into damaged file.
    But really, in this day and age we shouldn’t have to do that. Should we?
    Am I missing something here? Have I always been missing something?

    And while I’m on about the camera: we’ll often make changes to an almost perfect camera move by childing another camera to the first and making the parent do the already approved heavy keyframe lifting and then using the child to tweak the move. This works great – except when the files get big and the bits must leak over the dam wall because when working, often the camera viewport will switch to or render what the parent is seeing, not what the child is seeing (and its the child that the view port is set to). The timeline will also jump to the last frame when the parent camera was viewed through – at least that’s as near as we can guess. So not only are you looking in the wrong direction, you aren’t even at the right time. You have to click in place on the time marker a few times before it wakes up and realizes it’s showing you the wrong view and the wrong time. Is there a fix for this?

    And finally (and again only with big files) I’ll do a viewport render (cntl R) and then move my mouse to affect a change of some attribute or another. But before I can do that, just the moving of the mouse will often send the view back to wire frame or quick shade. Hey, I was looking at that! Twitchy I’d call it. Is this normal? And when you have an interactive render going, why does adjusting the view of a parallel port make the interactive render restart? I haven’t changed anything in the file, just what a non rendering “camera” is looking at. Certainly nothing has changed in the main camera’s experience.

    Steve Bentley replied 9 years ago 3 Members · 4 Replies
  • 4 Replies
  • Federico Richiusa

    June 29, 2017 at 10:24 am

    Hi.
    I already apologise if my answer will look stupid, or you already knew.

    To undo any accidental and unkeyframed camera move, the shortcut is Ctrl+Shift+Z.

    I am telling you because i discovered that few months ago after years of Cinema use. ????

  • Steve Bentley

    June 30, 2017 at 2:48 am

    NO WAY!!!!!!!
    All these years and I never knew that! Old dogs and new …..hmm I’ve forgotten the rest, being such an old dog. I can’t believe I never tried that given that’s the step-back command (undo again) in pshop. I figured I would have stumbled on it just with muscle memory.
    Never apologize for coming to someones rescue. Thank you thank you. The swear jar will be a lonely empty thing now. (oh wait, I’m still using cinema, may be not then)

  • Adam Trachtenberg

    June 30, 2017 at 2:18 pm

    Not to rub salt in the wound, but it’s right there in the View menu — second option: Undo View.

  • Steve Bentley

    June 30, 2017 at 10:09 pm

    So it is – damn that salt stings on those years of wounds caused by shifting cameras. Um… why is it not up with the undo under edit? Y’know, where every other software in the world has their undo’s (even alternate undo’s like pshop.) To be fair I don’t get into that menu much (or ever) as there is so little in there and what there is has dedicated neurons for the hot keys.
    Oh well, thanks for that to all. Learn something new every day.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy