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abnormally long render-times when using render multiple frames simultaneously on short sequence
Hi,
I’m stuck with a painful AE behaviour, perhaps you guys will now a way out of this :using render with multiple frames is MUCH slower than “normal” render or ram preview, regardless to the actual number of used CPUs/ram per CPU ratio.
I have a pretty heavy and complex AE 1080p project with multiple compositions in it (a 5-minuts-ish music video with approx 200 shots).
Working through the project is relatively smooth despite the couple of 8k environment maps and the gigs of rush but the final output takes AGES while the ram preview is pretty fast though…..
Heres’ my rig :
cc 2014
hexa i7 OC’ed to 4.7 Ghz
64Gb Ram
1ssd for system, 1 ssd for project, 1 ssd for cache filestests with different settings in the render multiple frames simultaneously pannel with this particular comp seem to have proven that ce cpus are not choking on a lack of available ram causing swap/time-loss (monitoring the RAM shows it never tops to 100% used)
So I took a 25 frames test sequence; most of the compositions in it have been pre-rendered to save processing time.
When I do a RAM preview in full resolution, final quality, it takes 5min10 to complete it (I’m not using render multiple frames simultaneously for ram preview).
When I do a render without multiple frames AE starts rendering right away and finishes in 4min40
When I launch a render with multiple frames activated using 12 cpus for the exact same sequence, things get stuck for about 22minutes with AE reading “saving project, 6%done…..”
When he is done with this and actually starts rendering, he rushes towards the end in 2 minutes only.forcing AE to use 6 cpus only : 14min40
forcing AE to use 2 cpus only : 12min44The actual render time is obviously lower when more cpus are used but the “saving project part” is much longer, resulting in a crappy total render-time, as if the “saving part” was actually a phase when AE would try to find out wich cpu is supposed to do what : the more cpus the longer the process….
I wouldn’t mind if I had to render one single long sequence, but I have 200+ short shots …. :/Is there any way of optimizing this ?