Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums VEGAS Pro A few questions re: proxy editing, large video/project, and a weird blac preview screen problem (Windows PC – Vegas Pro 12)

  • John Rofrano

    August 13, 2015 at 1:55 am

    Thanks for the update. Yea, OpenGL is not used by Vegas Pro but it is used by some FX plug-ins.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Aaron Star

    August 13, 2015 at 7:08 pm

    You know there is almost no difference between all these manufacturer codecs in the end. Each proprietary codec is based on the same codecs the others are using, each with their own MPEG-LA licensing. Most differences people see in using the various codecs is generated from converting signals inside a workflow of their own insanity. It takes high end Pro tools that look at the signal differences, and artifacts to make comparisons. The artifacts people see themselves are generally created by their own work on the signal converting.

    If you work in Vegas as a primary tool, converting all your master footage to .MXF is your best bet. Then convert your .MXF output to whatever you want via FFMPEG, or use the integrated Sony AVC encoder at 10Mbs+.

    Handbrake is pretty much just a FFMPEG front end tool that focuses on one task. This is evident based on the terminology used in quality settings inside handbrake.

    I guess I feel like getting the smallest file was more of an 1997-2005 issue, these days file size is not that big of a concern to me. The streaming services all convert your footage to something below 10Mbs-HD. If you stream your own stuff you are going to render multiple stream sizes down to postage stamp sizes. If you are going to DCP, then your file sizes are going to be appropriate for that format.

Page 7 of 7

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy