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3D scene renders black when switched to 16bit mode
Hey guys
I have a scene with a floor, text, lights and a camera that i have created in 8bit mode. Unfortunately, this creates banding when i export out as a QT.
I have switched to 16 bit mode to try and eliminate this, however my scene now turns to black. I can crub through and see my scene, but when its still, i have no picture.
Furthermore, tunring off the lights, brings my scene back.
My specs are
AE6.5proIntel(R) Dual Xeon(TM) Processors 3.6GHz/800MHz
256MB PCIe x16 NVIDIA Quadro FX 3400, Dual Monitor
2Gigs Ram
Decklink standardAny advice would be greatly appreciated.
Cheers
Chris