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3D point follows 2D point regardless of z-position
I thought this would be simple, but the more I think about it, the more complicated it seems. Everyone wants to link a 2D point to a 3D point, but I’m trying to do the opposite.
I have a 3D null and a 2D null.
The 3D null is animated in z-space.
I need the 3D null’s world x,y-position to exactly match the layer position of a 2D null that is animated in x,y-space.
I’m sure there is some layer space transform combination I’m not thinking of.
Thank you for any help!