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3D Layers Flickering in Render
Flickering between 3D layers close to each other in relation to z-axis
Been having this problem for a while and i have a suspicion that it is down to the way i set up my characters or an issue with opengl. Using cs6
Seems to happen when the camera is not 100% parallel with the character
Example: Youtube
around the 3sec – 4sec mark
Ram previews are fine, just not the render, there are no issues with 2d layers / effects / etc
I have tried moving the parts that make up the arms etc along the Z axis in relation to each other, while this does work it can cause its own weirdness
Would placing chars into precomps be better? only been using AE for a little while and dont seem to be able to animate the chars when they are in the precomps
Thanks you
G