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3d falling coin with Particular
Hi
I am doing an animation of falling coins with Trapcode Particular. So far doing fine, they rotate random and bounce off a solid, but I also want the the coins to have a bit of depth (thickness) or else it looks a bit like paper confetti. So I made a pre-comp of the coin, made the coin 3D, copied it 4 times and offset the layers in Z with 2px each. (Quick and dirty 3D).
-BUT back in my main comp, I cant seem to get Particular to treat it as a 3D object.
Has anyone tried something similar?
-Worked with (AE) 3D objects as particles?Regards
Jonas