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3D boomk bend in spine is it posible
Posted by Paul Bibby on July 30, 2009 at 8:21 amI creating a 3D book in AE but I’m having problems making the spine look bent, any suggestions here is a screen grab of the whole thing any other crit would also be apreciated.
Thanks for all the help guys
Paul Bibby replied 16 years, 9 months ago 3 Members · 3 Replies -
3 Replies
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David Bogie
July 30, 2009 at 4:33 pmNot really. You can wrap the spine layer around a CC Cylinder but then it’s no longer a 3d shape, you’re just going to see a 2d movie of a cylinder.
bogiesan
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Christopher R. green
August 1, 2009 at 8:33 pmWith a little work-around-planar-3D work, you could build it using my Selected_as_Spine script, available at crgreen.com/aescripts. Also, the rd_Slicer script will help.
You’ll need to slice the spine image into sections first. I’ve done this and it works well, especially if you take a little extra time to clean up the faux 3D weirdness in AE.
To do it as quickly as possible, I would:
1) make a comp from the image.
2) Us this script:<https://www.redefinery.com/ae/view.php?item=rd_Slicer> to slice the layer into mmmmm, let’s say 15-20 layers. The more slices, the smoother the spine, but you shouldn’t have to get too tiny with the slices. I think you’ll probably have to save a new version of the image FIRST that is rotated 90 degrees and work with THAT, split it into ROWS, NOT COLUMNS, because my script (the spine script) doesn’t work horizontally. I know … I should update it. Maybe I’ll do that today. The slicer script keeps a whole, original version of the layer, so DELETE THAT before doing the following.
3) IMPORTANT: you must save this comp with the sliced layers as photoshop layers (Composition>Save frame as>Photoshop layers) and re-import.
4) hmm. you may have to re-order the layers after importing (quick trick to re-order: select from bottom layer UP, copy, delete all layers paste).
5) run my spine script with overlap set to 2 (depending on resolution of image — experiment). You’ll need a little overlap for it to look right. Switch to Layer name and use the layer named “base vertebra” to curl the whole thing into a curve using the x rotation. you can move the ‘spine’ by moving the base vertebra, and/or do whatever parenting to move/turn, scale, etc, but don’t mess with the parenting of the other layers.
If there are lines showing up, you could try matte-spreading to help this (opposite matte choke).
hope this helps. i know this seems complicated, but it goes pretty quickly if you get all the settings right.-crg
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Paul Bibby
August 3, 2009 at 6:48 amIt worked great thanks but the client decided to go with another concept don’t you hate it when you spend so much time on a concept and they decide to go with something else. Thanks for all the help.
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